League of Legends item · Patch 16.16.1
The Collector
3000 gold total · 525 gold combine cost
Stats
| Attack damage | 50 |
|---|---|
| Critical strike chance | 25% |
| Lethality | 10 |
Gold efficiency
| Stat | Amount | Unit value | Gold value |
|---|---|---|---|
| Attack damage | 50 | 35 gold per point | 1,750 gold |
| Critical strike chance | 25% | 40 gold per 1% | 1,000 gold |
| Lethality | 10 | 30 gold per point | 300 gold |
| Total base-stat value | 3,050 gold | ||
Base-stat gold efficiency: 101.67%3,050 gold stat value ÷ 3,000 gold total cost = 101.67%
This champion-independent figure values base stats using the same prices as lolbuilder's optimizer. Passives and active effects are excluded.
Recipe components
Builds into
None.
Modeled passives and effects
Death
If you deal post-mitigation damage that would leave a champion below 5% of their maximum health, execute them.
Coverage note: wiki passive preserved as text; no supported optimizer effect pattern
Taxes
Killing a champion grants you an additional 25.
Coverage note: wiki passive preserved as text; no supported optimizer effect pattern