League of Legends item · Patch 16.16.1
Solstice Sleigh
400 gold total · 0 gold combine cost
Stats
| Health | 200 |
|---|---|
| Base health regeneration | 75% |
| Base mana regeneration | 75% |
| Gold per 10 seconds | 9 |
Gold efficiency
| Stat | Amount | Unit value | Gold value |
|---|---|---|---|
| Health | 200 | 2.67 gold per point | 533.33 gold |
| Base health regeneration | 75% | 3 gold per 1% | 225 gold |
| Base mana regeneration | 75% | 4 gold per 1% | 300 gold |
| Total base-stat value | 1,058.33 gold | ||
Base-stat gold efficiency: 264.58%1,058.33 gold stat value ÷ 400 gold total cost = 264.58%
This champion-independent figure values base stats using the same prices as lolbuilder's optimizer. Passives and active effects are excluded, as are stats without a baseline price: Gold per 10 seconds.
Recipe components
Builds into
None.
Modeled passives and effects
Going Sledding
Slowing or immobilizing an enemy champion causes you and the most wounded allied champion within 1500 units to gain 20% bonus movement speed decaying over 2.5 seconds and 50 to 230 for 13 bonus health for 2.5 seconds.
Coverage note: wiki passive preserved as text; no supported optimizer effect pattern
Ward
Consumes a charge to place a Stealth Ward at the target location, which grants sight of the surrounding area. Charges refill upon visiting the shop.
active · unique · {{fd|0.5}} cooldown