League of Legends item · Patch 16.16.1
Luden's Echo
2750 gold total · 450 gold combine cost
Stats
| Ability power | 100 |
|---|---|
| Ability haste | 10 |
| Mana | 600 |
Gold efficiency
| Stat | Amount | Unit value | Gold value |
|---|---|---|---|
| Ability power | 100 | 20 gold per point | 2,000 gold |
| Ability haste | 10 | 50 gold per point | 500 gold |
| Mana | 600 | 1 gold per point | 600 gold |
| Total base-stat value | 3,100 gold | ||
Base-stat gold efficiency: 112.73%3,100 gold stat value ÷ 2,750 gold total cost = 112.73%
This champion-independent figure values base stats using the same prices as lolbuilder's optimizer. Passives and active effects are excluded.
Recipe components
Builds into
None.
Modeled passives and effects
Echo
Gain 6 Echo stacks. Dealing ability damage to an enemy consumes all Echo stacks to deal 75 (+ 5% AP) bonus magic damage to them and, for each stack consumed beyond the first, an additional enemy within icononly=true 600 units of them, firing an orb at each secondary target that impacts after 0.5 to deal the damage. If the number of additional targets fired at is less than the number of stacks consumed,deal an additional 75*0.2 to 75*5*0.2 for 5 (+ key=% AP) magic damage to the primary target, for a total of (75*0.2)+75 to (75*5*0.2)+75 for 5 (+ key=% AP) / deal an additional 20% damage to the primary target for each remaining Echo stack
Coverage note: wiki passive preserved as text; no supported optimizer effect pattern