League of Legends item · Patch 16.16.1
Heartsteel
3000 gold total · 400 gold combine cost
Stats
| Health | 900 |
|---|---|
| Base health regeneration | 100% |
Gold efficiency
| Stat | Amount | Unit value | Gold value |
|---|---|---|---|
| Health | 900 | 2.67 gold per point | 2,400 gold |
| Base health regeneration | 100% | 3 gold per 1% | 300 gold |
| Total base-stat value | 2,700 gold | ||
Base-stat gold efficiency: 90%2,700 gold stat value ÷ 3,000 gold total cost = 90%
This champion-independent figure values base stats using the same prices as lolbuilder's optimizer. Passives and active effects are excluded.
Recipe components
Builds into
None.
Modeled passives and effects
Colossal Consumption
While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 70 (+ 6% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to10% of that amount / 70*0.1 (+ 6*0.1% maximum health) (30 second cooldown per target).
Goliath
Gain key=% increased size.
Coverage note: wiki passive preserved as text; no supported optimizer effect pattern